symbolic debugging

symbolic debugging

[sim′bäl·ik dē′bəg·iŋ]
(computer science)
A method of correcting known errors in a computer program written in a source language, in which certain statements are compiled together with the program.
References in periodicals archive ?
ObjectAda for Windows generates symbolic debugging information compatible with the Visual Studio .
In integrating current Windows improvements with the Aonix Ada 95 compiler, Aonix has delivered enhancements to the object code and symbolic debugging information generation and provided full compatibility with the Microsoft Visual Studio .
Symbolic debugging is integrated within the Ada-language sensitive editor.
The TADS-i960 debugger provides point-and-click, multi-window symbolic debugging at both the Ada source and assembly language level.
The company's design tools, and supporting products and services, introduce three aspects of software development to the hardware design process: a C-based language for rapidly describing the functionality rather than the underlying structural detail of the hardware; an integrated development environment (IDE) for hardware design with features such as symbolic debugging as well as synthesis that correlates to software compilation in that it is very fast; and libraries of predefined functions including access to peripherals and processors in hardware via common APIs.
The company's design tools, and their supporting products and services, introduce three aspects of software development to the hardware design process: a C-based language for rapidly describing the functionality rather than the underlying structural detail of the hardware; an integrated development environment (IDE) for hardware design with features such as symbolic debugging as well as synthesis that correlates to software compilation in that it is very fast; and libraries of predefined functions including access to peripherals and processors in hardware via common APIs.
The company's design tools, and their supporting products and services, introduce three aspects of software development to the hardware design process: a C-based language for rapidly describing the functionality rather than the underlying structural detail of the hardware; an integrated development environment (IDE) for hardware design with features, such as symbolic debugging as well as synthesis that correlates to software compilation in that it is very fast; and libraries of predefined functions including access to peripherals and processors in hardware via common APIs.
Off-the-shelf IP routing and ATM software libraries and open APIs combine with a rich set of code-generation and debugging tools, including simulators, graphical symbolic debugging, and one of the industry's only C/C++ compilers available for developing OEM value-added NPU software features.
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