A user's PC (the client) that relies on a server for obtaining its programs and data. There are two basic architectures: thin processing and thin storage.
Thin Processing
The user's computer performs like an input/output terminal and does not do any data processing. Similar to the centralized mainframes and minicomputers in the 1970s and 1980s, the user's PC processes only keyboard and mouse input and screen output. All application data processing is handled in the server.
This "thin processing" client is accomplished using software such as Windows Terminal Server, Citrix Presentation Server and X Window. Contrast with fat client. See Windows Terminal Server, Citrix Presentation Server and X Window.
Thin Storage
The user's computer performs all the application processing, but the program is stored on the server. It typically stores all or most of the data on the server, but in some cases, it may store copies of the data locally. To run the application, the program and data are downloaded from the server. The data are processed in the client and changes are sent back to the server. The next time the program is run, it is downloaded again.
This "thin storage" client is embodied in Internet applications such as Web-based e-mail. Thin clients were also the paradigm of the network computer, which never became very popular (see network computer).
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| Thin Clients |
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| The thin client relies on the server for program and data storage. In thin processing architecture (top), it uses the server for all data processing as well. |
The Only True Thin Client!
| (networking) | thin client - A simple client program or hardware device
which relies on most of the function of the system being in
the server.
Gopher clients, for example, are very thin; they are
stateless and are not required to know how to interpret and
display objects much more complex than menus and plain text.
Gopher servers, on the other hand, can search databases and
provide gateways to other services.
By the mid-1990s, the model of decentralised computing where
each user has his own full-featured and independent
microcomputer, seemed to have displaced a centralised model
in which multiple users use thin clients (e.g. dumb terminals) to work on a shared minicomputer or mainframe
server. Networked personal computers typically operate as
"fat clients", often providing everything except some file
storage and printing locally.
By 1996, reintroduction of thin clients is being proposed,
especially for LAN-type environments (see the cycle of reincarnation). The main expected benefit of this is ease of
maintenance: with fat clients, especially those suffering from
the poor networking support of Microsoft operating systems, installing a new application for everyone is likely
to mean having to physically go to every user's workstation to
install the application, or having to modify client-side
configuration options; whereas with thin clients the
maintenance tasks are centralised on the server and so need
only be done once.
Also, by virtue of their simplicity, thin clients generally
have fewer hardware demands, and are less open to being
screwed up by ambitious lusers.
Never one to miss a bandwagon, Microsoft bought up Insignia Solutions, Inc.'s "NTRIGUE" Windows remote-access product
and combined it with Windows NT version 4 to allow thin
clients (either hardware or software) to communicate with
applications running under on a server machine under Windows Terminal Server in the same way as X had done for Unix
decades before. | |