triangle setup


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triangle setup

In 3D graphics rendering, computing the rate of change of RGB color values between the points of each triangle (vertices) so that the triangles can be filled with color properly in the rasterization stage. In the 3D world, each object is represented as a collection of triangles. See graphics pipeline and graphics accelerator.
References in periodicals archive ?
Monster 3D II's dedicated hardware triangle setup engine enables faster 3D rendering; single pass multi-texturing for rapid processing and realistic color images; and single-pass trilinear filtering to provide smoother, more defined visuals.
Diamond's Stealth II performs all major 3D functions, including bilinear and trilinear filtering, MIP mapping, alpha blending, fog effects, z-buffering, anti-aliasing and a high-speed triangle setup engine for incredibly rich, detailed 3D imaging.
The 3D engine, integrated with a triangle setup engine, provides Gouraud shading, texture mapping, alpha blending, Z-buffering, fogging and anti-aliasing, resulting in arcade-quality graphics on notebook PCs.

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