Second Life

(redirected from virtual reality games)
Also found in: Dictionary, Thesaurus, Medical, Financial.
Related to virtual reality games: Oculus Rift

Second Life

A virtual world on the Internet from Linden Research, Inc., San Francisco, CA (, in which "residents" create an identity, meet people, buy land and build their own environment or purchase an existing one. It is a "massively multiplayer online role playing game" (MMORPG), but one that offers users total freedom to create and interact as if they were living another life. Playing the game requires a client download for Windows, Mac or Linux.

Launched in 2003 by Philip Rosedale, alias Philip Linden in Second Life, first-time residents make up a first name, choose a last name from a list and choose a graphic identity (an avatar). The name cannot be changed, but the avatar can be. The Second Life world is a group of islands in the tropics. Using the keyboard, one can move around at will and even fly over them. You can instantly teleport from one location to another.

Linden Dollars
Land and objects are purchased from Linden Lab or other Second Lifers using Linden dollars. A small amount is given to first-time users, but additional Linden dollars must be purchased monthly to acquire more. An entire island can even be purchased.

Virtual banks sprang up in Second Life that paid interest to Linden dollar depositors. However, some of them lost money by speculating in Second Life gambling and real estate ventures and actually caused a "virtual run on their bank." Since Linden dollars can be converted to real dollars, Second Lifers lost real money, and in early 2008, Second Life closed down the virtual banks, stating that only real chartered banks could offer banking services.

User Customization
Users can thoroughly customize their avatars with Second Life tools, and they can also be created offline and uploaded. Objects can be infused with the user's own images as well as programming code in the Linden Scripting Language. All sorts of Second Life environments have been created, from pure fantasy to ultra-futuristic to venues resembling a shopping mall.

The Real World - Simulated
There are countless Second Life cultures and subcultures organized around arts, sports, games and other areas. Groups can be formed that simulate mini-companies and mini-communities. Even real companies, such as Coca-Cola and Adidas, participate in Second Life as a marketing venue. Numerous universities, including Harvard, Princeton and Vassar, offer online classes. Religious organizations hold meetings, and starting with the Maldives and Sweden, countries have created virtual embassies.

People find partners, have virtual sex and even get married in Second Life. In other words, Second Life is the "virtual real world." For an engaging experience, visit See MMORPG.

Meeting a Newbie
The person in the white shirt just signed up and is feeling his way around Second Life. Whenever you see another person, you can click on his or her avatar and try to start a conversation. Newcomers begin at Orientation Island, and one can actually sense the uneasiness of other newbies who just arrived moments ago. Sometimes they will answer your message; sometimes not. Depending on the name you chose and how forward you are, people will make judgments in the virtual world as they do in the real world.
References in periodicals archive ?
first fully immersive virtual reality game system for the consumer
Toy Scouts' Arcade -- A series of interactive virtual reality games, Toy Scouts' Arcade features JitalWast, Nose Ball and Wormhole games which use full body motion as an option to passive 2D game interfaces.
OEIL is in the business of providing state-of-the-art fully immersive and interactive three dimensional virtual reality games content through exclusive agreements with over 40 installations worldwide, and currently has over 100 installations commissioned.
As part of the agreement, PepsiCo companies, including Pizza Hut and Taco Bell, are pursuing opportunities to serve branded food at Regal Cinemas entertainment complexes that will combine movie theaters with indoor miniature golf courses, Virtual Reality games, batting cages, Krazy Kars, restaurants and other forms of family entertainment.
the largest operator of high-technology and virtual reality games in the world.
Virtual reality games will offer new and exciting software programs and also provide the opportunity to attain a much higher level of quality of entertainment than has been previously available.
The Florida-Fun Train also includes state-of-the-art virtual reality games, a 1950's style diner, gift shop, and photo area.
To set the stage for this premiere event, Northcon invites the press to meet the exhibitors and try their hand at virtual reality games for free.
In addition, guests can enjoy practicing on the putting green, playing a game of billiards, participating in the many virtual reality games or utilizing the food and beverage service.
Future and concurrent plans include the development and release of products incorporating virtual reality games via the internet, 3-D Immersive Theater, real-time simulation incorporating motion, and custom virtual reality software.
This showcase would highlight the technological advancements and products offered by Pacific Bell and could include interactive baseball displays and a museum, interactive and virtual reality games, a long distance calling center, restaurant and tourist information, an executive conference center and meeting rooms.
0 will have a broad use in virtual reality applications ranging from real-time 3-D data analysis and virtual reality games to virtual reality shopping, showrooms and collaborative design projects across the Internet.

Full browser ?