virtual world


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virtual world

[¦vər·chə·wəl ′wərld]
(computer science)
A navigable visual digital environment.

virtual world

(1) A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. See MMOG, MMORPG, Second Life and metaverse.

(2) A generic term for the online world of the Internet. See hyperconnected.
References in periodicals archive ?
Utherverse is the leading developer of the 3D Web, the Virtual World Web (VWW), which currently consists of more than 110,000 independently, operated virtual business-worlds and millions of personal virtual worlds.
As well as primary exchanges in virtual worlds, which are well regulated, there are also secondary ex-changes when people set up in a virtual world and offer to exchange real money for virtual money.
Elchoness says he's worked with call centers looking to add virtual worlds to their communication toolbox and telecoms looking to add similar technologies to their Web-conferencing catalog.
Sign on to some of these virtual world services and play around and see what the potential is.
So, forget the idea that virtual worlds are merely games and remember that "pure virtual worlds like Second Life .
Drawing upon his experience as a game player and his expertise as an economist, Castronova assembles a list of characteristics that make a virtual world fun.
In ``The Thirteenth Floor,'' there are multiple virtual worlds and its denizens are never quite sure whether their society is the original or a computer copy.
With a few notable exceptions, users must also contend with wearing bulky, restrictive head-mounted displays in order to interact with a virtual world.
Learn about the latest online development tools, traditional product modeling software, plus learn how to hire the right personnel to engage with the virtual world to give your results the most credibility;
This will be explosive for the success of the Virtual World Web (TM), and it will transform the internet from a flat web experience to a 3D immersive environment within the next few years.
nTeams, the first virtual world solution designed to improve innovation in distributed teams, announced today it has been named a "Cool Vendor in Social Software and Collaboration 2010"* by Gartner, Inc.
FOR a number of people the words virtual world instantly conjure up images of unsociable geeks losing themselves within the magical realms of orcs and goblins.