Other subjects examined include performance evaluation in uniform interactive Markov chains, a fast rendering algorithm of underwater optical effects,
3D accelerator technology for games, target identification in the battlefield based on evidence theory, and a component analysis method for evaluating wireless mobile ad hoc network routing protocols.
For optimum performance, 128MB RAM and a
3D accelerator are recommended.
You've got a great
3D accelerator graphics card for your PC games, but did you know you can make it even better?
Recommended Requirements: P II/300 MHz or better, 64 MB RAM +, 490 MB hard disk space, 4X+ speed CD-ROM, compatible sound card, 8MB Direct
3D accelerator card, Windows 95/98, Flite Stick (absolutely necessary).
Recommended requirements: Pentium II 350mhz with 64MB Ram, 2.1 GB hard drive space, 8x CD-Rom drive 4MB
3D accelerator and controller.
The game offers support for a wide variety of
3D accelerator cards, such as the VooDoo product line from 3Dfx.
Jimmy White's 2: Cueball runs smoothly, in considerable graphic detail and you don't need a mainframe for it - a 166 Pentium PC using a decent
3D Accelerator Card is enough.
But the role-playing elements and the way battle units are commanded may be off-putting to the novice player, plus you need big kit like a fast Pentium II with a
3D accelerator card to get the best out of it.
Graphically it is a gaudy romp through the psychedelic '60s and, with a good
3D accelerator card fitted to your PC, the texturing is very impressive.
NEC Corp claims that its new TE4E graphics accelerator is the world's fastest
3D accelerator for NT systems.
System requirements: Operating system: Windows(R) 95 or 98; CPU Type & Speed: Pentium(R) (or compatible) 166 MHz or higher; Video card: Direct 3D(tm) compatible 4MB
3D accelerator board or Direct Draw(tm) compatible 2MB 2D video card in 65,536 color mode; Hard Drive Space: 5 MB; Memory: 32 MB; CD-ROM drive: X4 or faster (600Kb/sec transfer rate) with Windows 95/98 CD-ROM driver; Input devices supported: All Direct Input(tm) compatible game devices supported by Windows 95 or 98, including those with Force Feedback; DirectX(tm): DirectX 6 or higher (DirectX 6 is supplied on the CD-ROM), DirectX 6 Media; Input Device: Keyboard, mouse