The Danse strives to make the 3D virtual world
as realistic to real life as is possible and practical.
 3D Virtual World
Second Life (accesed on 13 November 2013).
Linden Lab is a privately held internet company based out of San Francisco, California, that is best known as the creator of Second Life, a 3D virtual world
filled with user-created content.
Their paper presents four case studies from regional and metropolitan Australian universities, showcasing how 3D virtual world
platforms have been used to connect, engage and motivate students in both co-located and non-co-located contexts.
CELIA LAMBERT looks at one Australian course that was partially taught in 3D virtual world
Second Life and considers what such developments might mean going forward.
Grandparents.com (OTC: GPCM) said it is working with KUBOO.com (OTC: SGTB) to design a child-protected, 3D virtual world
The MYS will also feature a 3D virtual world
chronicling the events of this year's programme, which will be available as a plug-in on the programme's website and Facebook page.
In this second installment of a two-part feature on immersive education a webliography will provide resources discussing the use of various types of computer simulations including: (a) augmented reality, (b) virtual reality programs, (c) gaming resources for teaching with technology, (d) virtual reality lab resources, (e) virtual reality standards and assessment resources, and (f) 3D virtual world
Take the 3D virtual world
Second Life, which is largely populated by the avatars of wealthy Americans, Europeans and Japanese, where users consume 1,752 kilowatts of electricity a year, as much as a "real" Brazilian would in a yean Online games are also tied up with US military interests, with numerous military-civilian co-productions, including the online shooter-recruiter America's Army.
(11.) The Internet's largest user-created, 3D virtual world
community (secondlife.com) where users interact with each other via avatars.
Second Life is the largest Internet user-created, 3D virtual world
. If Second Life were a country, it would have a population of 12 million inhabitants (New Media Consortium and Educause Learning Initiative, 2007).
"It gives us the opportunity to demonstrate our product in a 3D virtual world
. That gives us the ability to take our products and be able to share them with the customer in a very tactile and friendly manner."