A3D


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A3D

(hardware)
(Aureal 3-Dimensional?) A technology developed by Aureal that delivers sound with a three-dimensional effect through two speakers. Many modern sound cards and PC games now support this feature.

A3D differs from the various forms of surround sound in that it only requires two speakers, while surround sound typically requires four or five. It is sometimes less convincing than surround sound but is supposedly better in interactive environments. For example, PC games in which sounds often move from one speaker to another favour A3D, while pre-recorded video favours surround sound.

http://a3d.com/.
References in periodicals archive ?
11 cents: cost per person reached through direct engagement during A3D, from the portion of the budget paid out of mission funds (the portion not covered by partnerships);
One time, a story goes, an A3D making a practice bomb drop off the Virginia coast hit a suburb instead.
Soporte para; DirectSound 3D, A3D, C3DX, EAX, MacroFX, MultiDrive, ZoomFX y EnvironmentFX.
This unique approach has truly made the Touchless A3D software platform superior to other solutions.
45) BuAer was developing heavier and heavier aircraft, such as the AJ Savage and what would become the A3D Skywarrior.
Inspection of the A3D revealed that the underside of the fuselage aft of the bomb bay door and the port engine nacelle had been dragged through the water.
Q3D: Complete DirectSound, DirectSound3D, A3D and I3DL2-compatible digital audio mix engine with advanced 3D positioning, including 2D to 3D remix for non 3D games, for headphones and 2 to 7.
Planes like the Douglas A3D and A4D, representing the big and small ends of the spectrum: existing types like the heavy hauler AD; as well as disappointing designs like the North American AJ are featured in the book.
Nelida Willoughby of WorldLink LLC moderates a global panel of executives from A3D (Chile), Teve Compras (Argentina) Polishop (Brazil), Televentas (Colombia) and Communicacion Proximity (Argentina).
Smith's career began in 1936 as an engineer with Douglas Aircraft, where he helped design naval aircraft such as the SBD Dauntless, AD Skyraider, F4D Skyray A3D Sky warrior, and the A4D Skyhawk.
Following WW II Army service, Gann joined Douglas Aircraft in 1954, where he helped design control systems for aircraft such as the A4D Skyhawk, A3D Slcywarrior and F-6 (F4D) Skyray.