digital art

(redirected from Computer generated art)

digital art,

contemporary art in which computer technology is used in a wide variety of ways to make distinctive works. Digital art was pioneered in the 1970s but only came into its own as a viable art form with the widespread availability of computers, appropriate software, video equipment, sound mixers, and digital cameras toward the end of the 20th cent. and the subsequent development of increasingly sophisticated digital tools. A boundary-shattering style, digital art can combine and transform such elements as painting, filmmaking, photography, digital design, video, installation art, sculpture, animation, and sound.

Presented on video screens, digital works may be created of abstract or figurative forms in the artists' choice of millions of shades of color, and may be manipulated so that the images appear, combine, morph, and/or disappear. Digital art also includes works, many of them interactive, made to be viewed on the World Wide WebWorld Wide Web
(WWW or W3), collection of globally distributed text and multimedia documents and files and other network services linked in such a way as to create an immense electronic library from which information can be retrieved quickly by intuitive searches.
..... Click the link for more information.
. Sculpture, too, can be a digital art as a result of rapid prototyping, a technique that "prints out" three-dimensional forms from computer-designed models. Contemporary digital works range from the shimmering and transforming video paintings of Jeremy Blake to the computer-modified imagery of Carl Fudge's screenprints, the shifting geometric panels of John F. Simon, Jr., and the participatory audiovisual worlds of Janet Cardiff. Among the many other artists involved in the movement, each with his or her own approach to the seemingly infinite possibilities of digital art, are Jim Campbell, Leah Gilliam, Robert Lazzarini, Jim O'Rourke, Paul Pfeiffer, Marina Rosenfeld, Elliott Sharp, Diana Thater, Inez van Lamsweerde, and Adrianne Wortzel.

References in periodicals archive ?
1) Frieder Nake fournit un compte rendu detaille de ces expositions et de leur pertinence dans son texte << A Calm and Significant Revolution >>, in AESTHETICA--50 Years of Computer Generated Art, catalogue d'exposition, Berlin, Galerie DAM, 2015, p.
Titled Aesthetica (as a nod to Max Bense's publication of the same title from 1965), the exhibition celebrates half a century of computer generated art with a selection of twenty plotter drawings by some of the first artists who used computers, such as Georg Nees, Frieder Nake, Roman Verostko, Vera Molnar, and Manfred Mohr; those who have significantly contributed to the digital revolution of the 1990s, such as Vuk Cosic, Rafael Lozano-Hemmer, Christa Sommerer, and Laurent Mignonneau; and those whose work became known in the 2000s, such as Casey Reas and Antoine Schmitt.
I get oil paintings from fans, computer generated art from fans, fans approaching me in the toilet, fans approaching me in the sauna.
Artists include Escher, Hockney, Chagall, Pollock, Seurat, Dali and others and also an example of Australian aboriginal art and computer generated art.
The Future is Wild is at the Dome at the Centre for Life and uses the latest computer generated art to bring the habitats and creatures of the future to life.
The exhibit is mostly computer generated art, but it contains a vertical collage made 30 years ago from magazine and art book pages.
Artwork included paintings, carvings, original t-shirt designs, computer generated art, glass paintings, paintings on leather stretched like beaver pelts on willow hoops, beautifully painted hand drums and a tikinaagan.
This computer generated art is a virtual Where's Waldo for art students.
Artists of all disciplines, including painting, sculpture, wood, drawing, metalwork, ceramics, computer generated art, dance, music and theater, are invited to apply for participation in the festival.
The world's first mobile interactive experience of computer generated art, the Digitalism Tour will travel the USA and Canada for seven months, with scheduled stops in Canada, Minneapolis, Chicago, Atlanta, Denver and Los Angeles, with more dates to come.
Through this unique program, 25 high school students from across the country are selected to receive $1,000 scholarships for their original works of computer generated art.

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