Each TVC makes use of computer-generated imagery
and conveys the unique characteristics of the Lexus CT 200h by exploiting human frailties and desires.
In addition, augmented reality with computer-generated imagery
will be common on university campuses within two to three years, and gesture-based interfaces for computing will arrive within five years, according to the Consortium's Horizon Report 2011.
BlueArcA; Corporation, a leader in scalable, high-performance unified network storage, today announced that 13 production and post-production companies have recently chosen BlueArc storage solutions to speed delivery and increase quality of computer-generated imagery
(CGI) development, production, and editing.
Co-produced by Rogue Artists Ensemble and the Bootleg Theater, the piece won for Kitty Felde's adaptation, for Haylee Freeman's lighting design, for Brian White's computer-generated imagery
and for puppet and mask design by Wes Crain, Lena Garcia, Lynn Jeffries, Elizabeth Luce and Brian White.
The 300-million-dollar "Avatar", packed with computer-generated imagery
and 3-D effects, is the pair s first project together since scooping 11 Oscars with "Titanic" in 1998.
opens June 3 and offers a look at the entire dinosaur age, including animation and a live-action story that combines computer-generated imagery
of dinosaurs, their behavior and their ancient environments with documentary footage of paleontologists as they uncover new fossils.
Made with Magic combines computer-generated imagery
(CGI) with live action and is set in a fantasy woodland.
The gang is back, bigger than ever, in this film that combines live action and computer-generated imagery
The Warner Bros film, which will combine live action and computer-generated imagery
, is being produced by David Heyman, the Harry Potter filmmaker.
shows more of the ways our bodies are programmed for self-preservation.
It also features some extraordinary digital sound effects and cleverly combines live action cinema with computer-generated imagery
enabling the animated characters to look alarmingly real where necessary.
For even if avatar presences started out as Lee's basic modus operandi in works with titles like Cyborg W4, 1998, the most interesting aspect of her practice has long since been its genuine affinity with cinema: her ability to create extraordinary props and mise-en-scenes from high-tech polyurethane panels with aluminum armatures strung across deep space in the simulation of computer-generated imagery