Graphical User Interface

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graphical user interface

[¦graf·ə·kəl ‚yü·zər ′in·tər‚fās]
(computer science)
A user interface in which program features are represented by icons that the user can access and manipulate with a pointing device. Abbreviated GUI.

Graphical User Interface

(operating system)
(GUI) The use of pictures rather than just words to represent the input and output of a program. A program with a GUI runs under some windowing system (e.g. The X Window System, MacOS, Microsoft Windows, Acorn RISC OS, NEXTSTEP). The program displays certain icons, buttons, dialogue boxes, etc. in its windows on the screen and the user controls it mainly by moving a pointer on the screen (typically controlled by a mouse) and selecting certain objects by pressing buttons on the mouse while the pointer is pointing at them. This contrasts with a command line interface where communication is by exchange of strings of text.

Windowing systems started with the first real-time graphic display systems for computers, namely the SAGE Project nd Ivan Sutherland's Sketchpad (1963). Douglas Engelbart's Augmentation of Human Intellect project at SRI in the 1960s developed the On-Line System, which incorporated a mouse-driven cursor and multiple windows. Several people from Engelbart's project went to Xerox PARC in the early 1970s, most importantly his senior engineer, Bill English. The Xerox PARC team established the WIMP concept, which appeared commercially in the Xerox 8010 (Star) system in 1981.

Beginning in 1980(?), led by Jef Raskin, the Macintosh team at Apple Computer (which included former members of the Xerox PARC group) continued to develop such ideas in the first commercially successful product to use a GUI, the Apple Macintosh, released in January 1984. In 2001 Apple introduced Mac OS X.

Microsoft modeled the first version of Windows, released in 1985, on Mac OS. Windows was a GUI for MS-DOS that had been shipped with IBM PC and compatible computers since 1981. Apple sued Microsoft over infringement of the look-and-feel of the MacOS. The court case ran for many years.

References in periodicals archive ?
The programming code of this GUI contains the pre-defined ,,GUI Initialization Code" which is already written (built-in) when new GUIDE is developed.
Sonuc: Hem aktif hem de stabil psoriyaziste ozellikle yakin zamanda alevlenme gecirmis veya klinik siddet skorlari yuksek olan olgularda GUI arastirilmasinin yararli olacagi kanaatindeyiz.
GUI falls in the category of indirect input methods where interaction devices like the mouse itself act only as intermediaries [10].
The INQPRO deployed in this study for instance, consists of six different GUIs with different DNs correspond to them.
That leaves appliance designers faced with solving a technology gap in order to use GUIs. One solution would be to design the system yourself, but most appliance manufacturers do not employ programmers.
Unfortunately, the GUI on almost every computer I have worked on in the last 15 years requires you to divert your attention from what you are working on to find whatever graphical widget or button you need to activate.
Computer publications often praise the graphical user interface (GUI).(1,2,3) Since its introduction in 1985, Microsoft Windows, probably the most popular GUI, has been viewed as a time saver, money saver, productivity booster, and learning-curve tamer.
If you're looking for a quick way to enhance your GUI designing skills in Microsoft Windows or OS/2, Minasi's book will definitely help.
I am surprised that at a time when the industry is evaluating the impact of 64-bit virtual address space and widely adopting RISC technology, when the question is what impact Windows NT (still in 32-bit territory) might have, the discussion of GUIs misses the point: what counts is not the GUI but the computing concepts embodied (with or without pseudo-3D icons, with or without animated widgets).
compared the performance of character-based (CUI) and graphical user interfaces (GUI) with novice and experienced users.
With Altia Design, the GUI editor and centerpiece of Altia's tool chain, users create custom graphics from scratch or use assets from tools like Adobe Photoshop to draw their GUIs, create animation, define behavior and optimize user experience.