key frame

(redirected from Keyframing)

key frame

(graphics)
A frame in an animated sequence of frames which was drawn or otherwise constructed directly by the user rather than generated automatically, e.g. by tweening.

keyframe

In video compression, a frame with a complete image. See interframe coding.
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RGB notes is a professional time-based media review system that lets professional animators, video editors and visual artists collaborate instantly within the browser by securely sharing files, drawing and animating, editing existing video content, conducting advanced video navigation, keyframing and text annotation.
The students will already have, from Year 4, some basic knowledge of keyframing - that is, having an element (like a logo) keyframed with different properties over time.
Overall, it took a lot of masks and keyframing to get there."
At Polygon (and most other computer animation studios), animators use keyframing to specify the key points of animation manually.
software rendering; and animation, including keyframing and interpolation, hand-animation and key poses, graph editing and motion curves, and acceleration and deceleration.
Animation basics should include keyframing input techniques, interpolations that include the insertion of frames to connect key frames, and motion paths in which the object will follow a designated path.
La formation sera focalisee sur plusieurs cours de base, dont l'etude de l'anatomie et du comportement, des types d'animations, et des principes d'animations, la realisation d'une sequence animee, le Keyframing, expressions et contraintes, l'animation faciale et labiale et l'animation morphologique.
He moves through the ideas behind modeling and "bones" that undergird the action, which he also explains in terms of keyframing, posing and interpolation.
Keyframing is the standard approach to motion effects, and although keyframing is possible in Motion, it's not the default approach.
The result was "Dawn," a piece that demonstrates the very latest in motion capture and keyframing, and enables one of the most desired goals of animation: real-time rendering.
* Animation controls and capabilities not found in most CAD programs like keyframing for lights, textures, cameras, objects and geometry features, down to the vertex level.