3ds Max

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3ds Max

Formerly known as "3D Studio," 3ds Max is a 3D modeling, animation and rendering program from the Media and Entertainment division of Autodesk, Inc., San Rafael, CA (www.discreet.com). Widely used in the areas of interactive games, visual effects for movies and industrial design models, the software lets you create 2D shapes that become the cross sections of the 3D models. The application includes an animation module that uses inverse kinematics, which links components so that they move together, adding to the effect of bringing a character to life. 3ds Max carried Autodesk's Discreet brand name until 2005. See Character Studio.
References in periodicals archive ?
Appendices add historical background on display holography and the Geoloa organization, and code for the MAXScript virtual scripting language.
To combine these two modelling methods we need to create a new software extension, written in Maxscript code.
An algorithm was written for this reason in Maxscript language.
Abstract: This article describes the expansions possibility of classical cellular automata to 3D using MAXScript environment.
Key words: 3D structures, cellular automata, rule based modeling, MAXScript
For implementation of cellular automata and Game of Life the MAXScript was used.
Actual implementation in MAXScript was realize by creating GUI that allows based on type of rules (totalistic, deterministic) give the appropriate possibilities to set rules (Fig.
Hoy las tecnologias disponibles son variadas, ya sean los lenguajes de codigo abierto como Processing u OpenFrameworks, embebidos como GCScript en Generative Components, MELScript en Maya, MaxScript en 3dMax, AutoLisp en Autocad o RhinoScript en Rhino, o en conexion con tableros de prototipeado como Wiring (10) o Arduino, la programacion no solo abre caminos de exploracion formal, fisica y tecnica, tambien tiene el potencial llevarnos a reflexionar sobre el acto mismo de disenar y a replantear la naturaleza misma del proceso creativo.
Game developers can generate gmax game packs with their own customized and styled user interface, MAXScript utilities, content, installation routine, and documentation for a specific game title that tightly links and integrates the gmax editing tools into the corresponding game engine.