MIP mapping

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MIP mapping

A texture mapping technique that uses multiple texture maps, each one providing a deeper depth level for the viewer. Called "MIP maps," each map is half the size of the first one. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place." See bilinear interpolation, trilinear interpolation, texture map and point sampling.


MIP Maps
MIP maps provide more depth realism to objects, because texture maps for varying levels of depth have been prepared. (Redrawn from illustration courtesy of Intergraph Computer Systems.)
References in periodicals archive ?
For all images and mipmap powers, similar filter performances have been registered.
Several mipmap powers have been tested, their influence on the quality of images being illustrated in Fig 6.
PSNR tests results are quite similar for all images and all combinations of mipmap powers.
OCR confidence values improved with the smoothing of the background (Fig 7), i.e., the increase of mipmap powers and mipmap levels to return.
Mipmaps are an optimized group of images that are generated with the primary texture.
When mipmaps are generated with KTX, only one KTX file is created.
Mipmaps are taken care of in PNG by a simple function: glGenerateMipmap - a predefined function from Khronos OpenGL designed for this specific purpose.
PKM, on the other hand, is designed for simple single texture compression, and so generating mipmaps gives rise to multiple PKM files, which is inefficient.