normal map

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normal map

[′nȯr·məl ′map]
(mathematics)
A planar map in which no more than three regions meet any one point and no region completely encloses another. Also known as regular map.
(meteorology)
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The researchers made a flat metasurface that appears as a 3D cube, using a technique from computer graphics called normal mapping to create shading and shadows which they said appear "more realistic than holograms or 3D cinema".
The training spanned four months and the course focused on game engine training (Unity software) and general games design development skills including 3D modelling, texturing and normal mapping.
The orange peel measurements from a standard industrial instrument are used to construct a height field, and this surface is rendered using traditional normal mapping techniques.
Normal mapping is one of the most important technological advancements in video game technology this year -- with incredible crossover applicability for film and other markets -- and Discreet 3ds max 7 software introduces the most advanced and complete normal mapping workflow solution in a commercially available 3D animation software package.
NEW - Normal Mapping - Allows users to add fine detail to object surfaces, making them appear more intricate without the added computational overhead from additional polygons
The 3D Scene Object has been updated to support light intensity, split and parallel animations, normal mapping and reflection mapping.
This paper describes our recent work on using normal mapping for the real-time visualization of 3D reconstructions.
NEW - Normal Mapping - Allows users to transform object surfaces, making them appear more intricate without the added computational overhead from additional polygonal detail
Maya 7 also helps artists optimize scenes without loss of visible detail through a new Surface Sampler, which utilizes normal mapping and other data transfer methods between models of differing resolutions.
Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create amazingly high-detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures.
As soon as we began working with normal mapping in our games, we quickly realized that one of our biggest bottlenecks was going to be the memory usage of un-compressed normal map textures.
0 -- 3D Sound Test -- CPU Test -- Next Generation Lightning Model -- Advanced Normal Mapping -- Procedural and Volumetric Texturing -- Real Time Physics -- Frame Based Rendering Option -- Advanced Image Quality Test Tool -- Advanced Online Functionalities -- Texture Filtering Test