normal map

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normal map

[′nȯr·məl ′map]
(mathematics)
A planar map in which no more than three regions meet any one point and no region completely encloses another. Also known as regular map.
(meteorology)
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References in periodicals archive ?
The 3D Scene Object has been updated to support light intensity, split and parallel animations, normal mapping and reflection mapping.
The training spanned four months and the course focused on game engine training (Unity software) and general games design development skills including 3D modelling, texturing and normal mapping.
The orange peel measurements from a standard industrial instrument are used to construct a height field, and this surface is rendered using traditional normal mapping techniques.
New Normal Mapping CG shader support allows artists to work with existing normal maps created in Autodesk Maya, Autodesk 3ds Max or Autodesk Mudbox software and view them in real-time in the viewport.
Its 3D engine features advanced terrain and particle rendering, normal mapping and per pixel lighting.
Normal mapping is one of the most important technological advancements in video game technology this year -- with incredible crossover applicability for film and other markets -- and Discreet 3ds max 7 software introduces the most advanced and complete normal mapping workflow solution in a commercially available 3D animation software package.
NEW - Normal Mapping - Allows users to add fine detail to object surfaces, making them appear more intricate without the added computational overhead from additional polygons
This paper describes our recent work on using normal mapping for the real-time visualization of 3D reconstructions.
NEW - Normal Mapping - Allows users to transform object surfaces, making them appear more intricate without the added computational overhead from additional polygonal detail
Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create highly detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures.
In evaluating 3D applications, the WEBZEN team had a number of key criteria, including compatibility with game development environments and game engines, along with advanced features such as normal mapping, intuitive and easy-to-use modeling and texturing, and built-in character animation tools.