The audio output is managed by an open-source library, called OpenAL
-soft (Creative), a software implementation of the OpenAL
3D audio API.
To reach this little miracle, my engine is only using standard C++ code and cross-platforms APIs (OpenGL, OpenAL
La utilizacion de librerias como OpenAl
que produce el sonido espacial y OpenGL que realiza las operaciones matematicas necesarias para la representacion de texturas, luces, modelos 3D, etc.
The latter adds spatial properties to the synthesized speech using OpenAL
(audio library; OpenAL
, 2011) and JOAL (Java OpenAL
; JOAL, 2011) positioning libraries.
and SDL, gaming frameworks like Cocos2DX and general-purpose libraries like
Low-level libraries such as DirectX, SDL, and OpenAL
are also commonly used in games and applications as they provide hardware-independent access to other computer hardware such as input devices (mouse, keyboard, and joystick), network cards, and sound cards.
The IESDK will include several open standards for game development including: Mesa3D for 3D graphics, OpenAL
for 3D audio, OpenStream for video, and Xtrema for display management.
Qualcomm has licensed SRS Labs' industry-leading audio APIs, including SRS' OpenSL ES and OpenAL
audio API solutions for mobile devices.
It is developed by the same non-profit Khronos Group that is behind other open standards such as OpenGL, OpenAL
, and WebGL.
OpenSL ES fills a void in the audio API arena by enabling standardized, cross-platform access to a native platform's audio capabilities -- not something that APIs such as OpenAL
or ALSA were designed to do.
Loki Entertainment Software, the leading publisher of commercial games for the Linux operating system, Wednesday announced a multi-company project to create and distribute OpenAL, an open-source, cross-platform 3D-Audio library.
OpenAL provides those advanced features with an open-source, nonproprietary implementation which is available not just for Linux, but for Windows and MacOS games as well.