OpenGL


Also found in: Dictionary, Medical, Financial, Acronyms, Wikipedia.

OpenGL

OpenGL

(OPENGraphics Library) A 3D graphics language developed by Silicon Graphics (SGI). Introduced in 1992, OpenGL has become a de facto standard supported by most desktop and mobile platforms. Administered by the Khronos Group (www.khronos.org/opengl), OpenGL can be implemented as an extension to an operating system or to a windowing system such as X Window, and all high-end 3D graphics cards include OpenGL drivers. OpenGL and Direct3D (Microsoft's DirectX) are the major 3D graphics languages in use today.

OpenGL for Embedded Systems
OpenGL ES is a subset of OpenGL for smartphones, tablets and video game consoles. Introduced in 2003 initially for Android, Symbian, QNX and PlayStation 3, OpenGL ES was subsequently available on numerous other platforms, including Raspberry Pi, iPhones and iPads. See WebGL, OpenCL, OPC and Cg. See also OpenAL.
References in periodicals archive ?
DX11 emulation features for easier porting of applications between OpenGL and Direct3D.
0 towards ratification," said Bruce Stockwell, SeaWind/178 lead software developer at Seaweed and chairperson of the OpenGL ES SC working group.
As expected, the results depended on the size of the interactive OpenGL window and ranged from 5 to 25 frames per second.
The 11 companies comprising the OpenGL ARB are 3Dlabs, Apple, ATI, Compaq, Evans & Sutherland, Hewlett-Packard Co.
Today with OpenGL Volumizer, Silicon Graphics breaks down the barriers that have existed between these two data types.
For more information about the OpenGL Shading Language and the 3Dlabs Wildcat VP product family visit http://www.
DMP is pleased to support the announcement of the latest OpenGL ES 3.
OpenGL is a cross-platform graphics API, and the only major API with support for virtually all operating systems.
Earlier today The Khronos[TM] released new OpenGL ES 3.
These enhanced APIs include OpenGL Performer OpenGL Multipipe, OpenGL Multipipe SDK, OpenGL Shader, and OpenGL Volumizer.
2 has integrated feedback from developers that are shipping significant OpenGL-based applications and games, making for a faster, more capable API which will continue to evolve to meet market needs," said Barthold Lichtenbelt, working group chair of the OpenGL ARB and director of Tegra graphics at NVIDIA.
Integrates OpenGL ES functionality for desktop and mobile platform portability