SimCity


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SimCity

(games)
Maxis Software's simulation game which lets you design and build your own city, which must be administered well if it is to thrive. Land must be zoned, transportation systems built, and police and fire protection provided. Once you've zoned some land, and provided electrical power, the simulation takes over, and simcitizens move in. If you perform your mayoral duties poorly, however, they will move out again. If you don't provide enough police, crime will rise and sims will vote with their feet. Try to save money on fire protection, and your city may burn to the ground. There is no predefined way to win the game, building the largest city you can is just one possible strategy.

SimCity runs on Archimedes, Amiga, Atari ST, IBM PC and Macintosh. There was also a NeWS version for Sun SPARC workstations running OpenWindows.

SimCity 2000 is an upgrade of SimCity.

SimCity

A popular educational game for kids and adults for DOS and Macintosh from Electronic Arts, Inc., Redwood City, CA (www.thesims.ea.com). The purpose is to create a city that prospers due to its well-designed infrastructure. After installing a power plant, electric lines, highways and setting up residential and commercial zones, the people automatically come and build up the city. You can influence the politics, taxation, even determine how much natural disaster befalls the citizens. It's quite amazing! SimCity was originated by Maxis, Inc., which Electronic Arts acquired in 1997.
References in periodicals archive ?
"They're turning to gaming, not because we've been innovative, but with games like SimCity and some of the historical games ...
The SimCity games, indulgence of planners everywhere, don't "actually compute the reactions of each individual," writes Robert Axtell of the Brookings Institution.
The "SimCity" series puts players in control of an urban grid with a growing population, requiring them to balance development, environmental issues and bottom-line economics against such facts of life as crime and natural disasters.
SimCity is the classic example of a god game where the human acts as mayor, and the AI controls individual units or citizens of the simulated city.
SimCity, created by Will Wright, is described in the user's manual as a computer simulation that allows you "to design, manage and maintain the city of your dreams" (Bremer 1989, 6).
That's not because I don't love my friends or the people on-line are stupid or SimCity isn't a great game--it's because I'm human, a social animal.
Maxis, the computer-program design firm that created the award-winning SimCity, has put its considerable programming skills into producing SimEarth, a program/game that allows users not only to better understand but also to test the Gaia theory.
Released on January 14, 2003, 'SimCity 4' was the culmination of over two decades of city management know-how.
Developer Maxis have given a go ahead to modders to start modding in SimCity. However the mods will be governed by various rules that were announced on the (http://www.simcity.com/en_US/blog/article/modding-and-simcity) official website of the company.
The three games that are going to be shut are The Sims Social, SimCity Social and Pet Society.
SimCity has to be connected to the internet all the time, which is where it went wrong.
Recently I had the opportunity to test drive the new SimCity for a few hours and least they tell me it was a few hours, I felt it was a mere few minutes.