For example, Hamlet: The Text Adventure asks the gamer to type in text so he/ she can move around Elsinore, pick up items, and talk to the characters in the play, albeit in colloquial rather than Shakespearean language.
The comparative stability of "the queen" and "my lord" on the Web page, like the player's assumption of the role of Hamlet in the text adventure, suggests that Shakespeare's characters are an attractive resource for digital art.
In Grail to the Thief, players make their choices through a conversation tree, eliminating the confusion and frustration that comes with traditional text adventure games, which require players to type in commands to progress.
Vibes Media, a leading provider of interactive text message and mobile content marketing programs, and Virgin Mobile USA, the nation's leading youth wireless network, today announced the launch of a new text adventure game that challenges players to try to virtually "hook up" with the girl or guy of their dreams.
Sentient's menu-driven dialogue interface is reminiscent of the classic text adventures from the early days of PC gaming, but the locale is strictly real-time 3D, giving the game a unique, genre-crossing appeal to role playing and adventure gamers from many eras of gaming.