video game

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video game

any of various games that can be played by using an electronic control to move points of light or graphical symbols on the screen of a visual display unit
Collins Discovery Encyclopedia, 1st edition © HarperCollins Publishers 2005

video game

[′vid·ē·ō ‚gām]
(electronics)
A form of interactive entertainment in which the player responds to electronically generated images that appear on a video display screen.
McGraw-Hill Dictionary of Scientific & Technical Terms, 6E, Copyright © 2003 by The McGraw-Hill Companies, Inc.

video game

Interactive software that is used for entertainment, role playing and simulation. Video games are played on a Windows PC, mobile device or specialized gaming console such as an Xbox or PlayStation. Due to the ever-increasing speed of today's CPUs and graphics cards, games have become extremely realistic, not only in their animation but in their themes. See video game console, CRPG, Wii, Xbox, PlayStation, Steam and simulator.


First Video Game - Magnavox Odyssey
Only black and white and up and down, people were nevertheless excited to play ping pong on their TVs in 1972. Invented by Ralph Baer, Odyssey was inspiration for Atari's Pong arcade game. (Image courtesy of the Online Odyssey Museum, www.magnavox-odyssey.com)







Sega Arcade Game
Made in the late 1980s, the joy stick simulated an F-14 Tomcat jet. In 2015, this was a give-away in an antique shop (last line says "But, you gotta get me out").







The Enthusiastic Gamer
Prying Alex away from his gaming PC, Xbox and Nintendo Switch (not shown) takes some doing. He also owns a Mac and Chromebook, which is used for school. Living in the heart of Silicon Valley only two miles from Apple Park, this dedicated gamer happens to be the author's grandson. See gaming.







A Boutique for Vintage Games
Classic Games Revisited (CGR) in Doylestown, Pennsylvania sells video games for more than two dozen consoles. CGR performs repairs and has replacement parts for many older machines.


A Boutique for Vintage Games
Classic Games Revisited (CGR) in Doylestown, Pennsylvania sells video games for more than two dozen consoles. CGR performs repairs and has replacement parts for many older machines.


A Boutique for Vintage Games
Classic Games Revisited (CGR) in Doylestown, Pennsylvania sells video games for more than two dozen consoles. CGR performs repairs and has replacement parts for many older machines.
Copyright © 1981-2019 by The Computer Language Company Inc. All Rights reserved. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other reproduction is strictly prohibited without permission from the publisher.
References in periodicals archive ?
"In the last 12 years, software sales have quadrupled," Taylor said, taking video-game sales with it.
More than 80,000 people are employed by the video-game industry, said Taylor.
Most of the schools with video-game programs are in New York, Texas, North Carolina and California, with the University of California-Irvine recently establishing a center for games and virtual worlds research.
The Entertainment Software Association listed JCCC as the only school in Kansas with video-game design degrees.
A lot of schools began adopting video-game design programs to offset the decline they saw in the number of students interested in the traditional computer information science courses, said Dale Musser, director of the information technology program at MU.
Musser's program is five years old and includes a sequence of video-game creation courses.
Some take their video-game degree to a four-year school for a bachelor's degree in computer science.
Out in the world, video-game design is deemed recession resistant.
The researchers found that the boys who received the video-game system immediately spent more time playing video games and less time engaged in after-school academic activities than boys who received the video-game system at the end of the experiment.
The boys who received the video-game system at the beginning of the study also had significantly lower reading and writing scores four months later compared with the boys receiving the video-game system later on, the study observed.
The authors concluded: "Altogether, our findings suggest that video-game ownership may impair academic achievement for some boys in a manner that has real-world significance."
"While there has been a great deal of [research] focused on performance differences between non-video-game players and avid video-game players, we were interested in looking at the affects of playing different types of video games,"