virtual world


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virtual world

[¦vər·chə·wəl ′wərld]
(computer science)
A navigable visual digital environment.
McGraw-Hill Dictionary of Scientific & Technical Terms, 6E, Copyright © 2003 by The McGraw-Hill Companies, Inc.

virtual world

(1) A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. See MMOG, MMORPG, Second Life and metaverse.

(2) A generic term for the online world of the Internet. See hyperconnected.
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References in periodicals archive ?
"At Improbable we have spent the last few years building the foundational infrastructure for this vision." The tech uses cloud-based servers to create virtual worlds for games with many players, as well as simulations of the real world on a vast scale.
The contract signed between NBP and Virtual World (TRG) is an extension of the call center services already being provided by Virtual World (TRG).
Students at UNE who participated in virtual world activities met in one of two Second Life spaces, Education Online Headquarters or Australis 4 Learning.
Second Life, an online virtual world developed by Linden Lab and launched in 2003, is just one example; Active Worlds and There are others.
- In the field of criminal law, Anne-Sophie CHAVENT-LECLERE notes that the avatars can cause damage to people as well as to property; the operator of the virtual world could incur criminal liability for the avatars' behaviors, as far as it can be considered as the editor of the world not only as its web host.
Founded in 2008, Virtual World Computing is dedicated to the end-user's Internet experience.
In the 1990s, virtual worlds (VWs) were the exclusive domain of two distinct user sets: avid computer gamers and people training with the aid of advanced 3D simulation technology.
A representative from Virtual World Computing will join The Balancing Act[R] to introduce to viewers their Cocoon product which stores information in a secure cloud.
The choice of whether a particular virtual world qualifies as a closed game or an open world is the game provider's.
The recent NSA and IRS scandals have people questioning what personal data is being collected and how it is being used," said Jeff Bermant, founder and CEO of Virtual World Computing.
And from this functional approach, many parallels arise in the virtual world of gaming.