WebGL

WebGL

(WEB Graphics Library) A graphics programming interface (API) for Web applications from the Khronos Group (www.khronos.org/webgl). Introduced in 2011 and based on OpenGL, WebGL is supported by all major Web browsers. JavaScript applications employ WebGL to render 3D graphics and take advantage of the GPU in the device. Additional JavaScript libraries are commonly used with WebGL to take the drudgery out of 3D graphics programming. See OpenGL.
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Khronos standards include Vulkan, OpenGL, OpenGL ES, OpenGL SC, WebGL, SPIR-V, OpenCL, SYCL, OpenVX, NNEF, COLLADA, OpenXR and glTF.
The grant will help DoubleMe prepare the commercial deployment of holoportation apps for PC and Mac, third party developer SDK, WebGL player, and 5G-optimised service platform.
Pikcells creative director Richard Benson said: "The new 360deg panoramic planner combines webGL technology - the one used in Google Earth - with the customisable features of a kitchen configurator to create a really useful tool for Wren's customers.
At this moment, the service is given to Samsung GearVR, Cardboard Android, Cardboard iOS and to web browsers through a WebGL app."
For augmented 2D or 3D content we chose WebGL 2.0 technology (Web graphics library) implemented in the THREEjs library, which allows creating, importing and displaying 3D animations using Javascript without importing plugins [8].
This framework supports level of detail (LOD) (technology to adjust details expressed according to the size of the 3D model displayed on a computer screen) and cross-platform capabilities by using WebGL, which is the standard for 3D visualization, and its web standard.
Visualization researchers proposed WebGL [29] as a solution for web-based 3D visualization, due to its capability to access OpenGL for Embedded System 2 (OpenGL ES2) using a JavaScript application programming interface (API) [30-35].
VR and AR apps created in Sumerian will run in any browser that supports WebGL or WebVR graphics rendering, including Daydream, HTC Vive, Oculus Rift, and iOS mobile devices.
By utilizing WebGL for rendering 3D graphics, the Spatial web viewer can provide access to any device that supports modern web browsers, including powerful capabilities, such as shading, and lighting with excellent performance even on mobile devices.
They are also encouraging content creators to migrate any Flash content, which includes games and video, to new open web standards like HTML5 and WebGL.