Wumpus

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Back then you could barely play Hunt the Wumpus on a Mac if the floppy (that's right I said floppy) was meant for a PC.
This architecture was exemplified using various agents ranging from Wumpus World Agents to cleaning robots and delivery agents.
The origins of survival horror are variously attributed to Hunt the Wumpus (1972), (2) Haunted House (1982), Sweet Home (1989), (3) and Alone in the Dark (1992), (4) but the term was first coined in Resident Evil's opening invitation, 'Welcome to the world of survival horror', subsequently being applied by critics and games producers to a cycle of game titles emerging both after and before the series' 1996 debut.
The Great Wumpus Hunt was presented by Debra Burhans, an associate professor of computer science at Canisius College, along with Canisius student Camille Moreno (figure 3).
A SNePS Approach to the Wumpus World Agent, or Cassie Meets the Wumpus.
It does not need a complete and consistent axiomization of all mental activities and computations; rather it need only represent basic, abstract patterns within its mental life like "I was late for my appointment, because I forgot where I parked the car." Next I present the PRODIGY planning component that creates action sequences for INTRO to perform in the Wumpus World simulated environment.
It tries to explain the action by hypothesizing that the agent shot the Wumpus because she wanted to practice sport shooting.
In this case the question was "Why did the agent shoot the Wumpus?" A memory probe returned an inappropriate explanation that contradicted the actual explanation from the story.
That is, it retrieved an inappropriate explanation (the Wumpus was being used for target practice) and did not retrieve the actual explanation (the Wumpus posed a threat, and the threat was being eliminated).
Figure 5 illustrates the replay process in the Wumpus World domain from the PRODIGY User Interface 2.0 (Cox and Veloso 1997).
The Wumpus World (7) contains an agent whose goal is to find a pot of gold while avoiding pits and the Wumpus creature.
This project has considered "Wumpus World" scenarios thus far, but could be formalized for a more intricate environment to provide students a chance to investigate both reactive and incremental planning.