zine

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zine

(1) See e-zine.

(2) (magaZINE) Pronounced "zeen," a zine is a small periodical containing original and/or copied material with a relatively limited circulation. Self-published, zines date back to the 18th century.
References in periodicals archive ?
A zine fest is a large gathering of "zinesters"--people who create zines and who distribute and share their work with others.
Like all good zinesters, though, Friedlander was an atrocious businessman, struggling to put out subsequent issues, and so he sold it to some of its early readers and contributors, who took steps to make reason a proper publication.
Zine distribution sites allow zinesters to circulate their work through established zine exchange networks and to receive zines from other writers around the country.
In most cases, I contacted the zinester and asked for the interview, but in some cases was contacted when they saw the interviews online.
Enjoy, and be sure to let these lady librarians know how much you liked their work when you are through reading (because the Number One love of a zinester is regular, old-fashioned mail!)
Rahel, the first grrrl zinester I have met from the Middle East, operates her distro and her zine out of Dubai, United Arab Emirates.
Rise of the videogame zinesters. New York, NY: Seven Stories Press.
Producoes constituidas por essas cenas--como o livro/manifesto de Anna Anthropy, Rise of the Video Game Zinesters (2012), ou o livro sobre as cenas de metatextos literarios Videogame for Humans (Merritt KOPAS, 2015)--acabam nao so por questionar o papel da "representacao", mas tambem ate onde jogos digitais produzidos e mantidos por grandes corporacoes realmente poderiam se propor a produzir experiencias de diversidade.
Moreover, most zinesters trade and exchange their work rather than sell it.
Throwing together zinesters and artists from Austin and elsewhere, the show was a blast and brought out a crowd.
In her book Rise of the Videogame Zinesters, Anna Anthropy argues that the video-game industry has successfully convinced people that the only way to make games is to be part of it, joining the businesses and studios already producing games.
Zoble recognizes the lack of self-reflection of the homogeneous, privileged group of zinesters and acknowledges that little is known about zines in non-Anglophone countries.