Augment

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The following article is from The Great Soviet Encyclopedia (1979). It might be outdated or ideologically biased.

Augment

 

auxiliary particle, occurring as a vowel; used in Indo-European languages before verb forms that indicate past action. In the Indo-Iranian, ancient Greek, and Armenian languages the augment is preserved as a past tense prefix (ancient Indian a-patänt, “I fell,” compared with patāmi, “I am falling”; compare the Greek augment є- in the same function).

The Great Soviet Encyclopedia, 3rd Edition (1970-1979). © 2010 The Gale Group, Inc. All rights reserved.
References in periodicals archive ?
(4,7) Augmented glenoid options may be beneficial to correct glenoid retroversion and restore the natural joint line.
A combination of eccentric glenoid reaming and an augmented implant can be used, but the point at which wear is great enough to necessitate the use of an augmented implant is uncertain.
to quantify both the distribution of and point at which augmented glenoid solutions are used when a preoperative planning tool is provided and 2.
All patients demonstrated significant improvements in pain and function following treatment with rTSA using either augmented glenoid baseplates or glenoid bone graft to correct the glenoid defects (Tables 1 and 2).
The results of this study suggest that either augmented glenoid baseplates or glenoid bone graft can be used to address large glenoid defects during rTSA with significant improvement in outcomes; however, augmented glenoid baseplates were associated with a significantly lower complication and scapular notching rates.
Use of augmented glenoid implants may be an attractive alternative to bone grafting significant glenoid defects.
The company added that AUGMENT will be launched in international IVF clinics this year through an international programme called 'ACE' or AUGMENT Centers of Excellence.
Augmented Reality (AR) is a growing area in virtual reality research.
There are presented the main steps on way from first activities in area of virtual reality to augmented reality research (Vallino & Kutulakos, 2001):
* Augmented Reality (AR)--a technology that "presents a virtual world that enriches, rather than replaces the real world" (Banerjee & Zetu, 2001).
HARP's previous project developed an augmented reality game for middle and high school students from schools in Boston in 2006.
Patrick O'Shea, director of HARP, says this is just the beginning of experimentation with augmented reality technology in K12.