bitangent


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bitangent

[bī′tan·jənt]
(mathematics)
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Put into terms perhaps more familiar to computer graphics and game developers, the 2D function [x(t), y(t)] is like a procedural UV coordinate that defines a projectile's location on an unwrapped plane which maps UV [0,0] to [[??].sub.0] and has an orthonormal tangent vector [??] and bitangent vector [??].