data glove


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data glove

[′dad·ə ‚gləv]
(graphic arts)
A device capable of recording hand movements, both the position of the hand and its orientation as well as finger movements; it is capable of simple gesture recognition and general tracking of three-dimensional hand orientation.

data glove

(hardware, virtual reality)
An input device for virtual reality in the form of a glove which measures the movements of the wearer's fingers and transmits them to the computer. Sophisticated data gloves also measure movement of the wrist and elbow. A data glove may also contain control buttons or act as an output device, e.g. vibrating under control of the computer. The user usually sees a virtual image of the data glove and can point or grip and push objects.

Examples are Fifth Dimension Technologies (5DT)'s 5th Glove, and Virtual Technologies' CyberGlove. A cheaper alternative is InWorld VR's CyberWand.

["Full freedom plus input", PC Magazine, Mar 14 1995, pp. 168-190].

data glove

A glove used to report the position of a user's hand and fingers to a computer. See virtual reality.


The Data Glove
This CyberGlove from Virtual Technologies is an example of a data glove. The wearer is playing a simulated ballgame. As he views the monitor, his hand movements are translated onto the screen via the data gloves. Each of the gloves in the picture contain 18 movement sensors. (Image courtesy of Virtual Technologies, Inc.)
References in periodicals archive ?
Virtual reality--application of data glove in the solution of selected tasks.
According to the input type of gesture, we divide the gesture recognition into the gesture recognition based on data glove and the gesture recognition based on visual gesture input.
A look at data gloves, head-mounted displays, and other input-output devices being used in "artificial reality" research.
The post BeBop Sensors unveils modular data gloves for AR and VR appeared first on Tahawul Tech.
Virtual Interface Environment Workstation (VIEW) - A virtual workstation of NASA in which the user immerses into the system wearing data gloves, data suit and an eye phone.
Entries range from a hydrogel that pours drugs into wounds and intelligent data gloves for arthritis sufferers to pollution-eating inks and real-time route planners for in-transit travellers.
"We needed a system that enabled natural 3D interactions with bare hands, but with as much flexibility and accuracy as data gloves. We wanted users to be able to interact spontaneously with their electronic devices using simple gestures without even having to reach for them.
Data gloves for hand-motion capture are a promising tool for objectively assessing finger movements and rehabilitation strategies.
A person wearing data gloves embedded with join bending sensors can manipulate the robot's arms and fingers via a network.
Input to the system can be accomplished with body movement tracking, verbal commands, or the use of "wands" or "data gloves." Instantly, the participant's senses (mainly vision and hearing, and occasionally touch) are stimulated, causing him to feel as if he is actually immersed in an interactive synthetic environment.
Inside such an environment, a number of input devices like data gloves, joysticks, and handheld wands let the user navigate through a virtual environment and interact with virtual objects.
By comparison, immersive therapy combines a visual input from a helmet unit and tactile, spacial feelings from expensive data gloves or a body suit.