electronic game


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electronic game,

device or computer programcomputer program,
a series of instructions that a computer can interpret and execute; programs are also called software to distinguish them from hardware, the physical equipment used in data processing.
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 that provides entertainment by challenging a person's eye-hand coordination or mental abilities. Made possible by the development of the microprocessormicroprocessor,
integrated circuit containing the arithmetic, logic, and control circuitry required to interpret and execute instructions from a computer program. When combined with other integrated circuits that provide storage for data and programs, often on a single
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, electronic games are marketed in various formats, such as hand-held one-player models, cartridges or compact discscompact disc
(CD), a small plastic disc used for the storage of digital data. As originally developed for audio systems, the sound signal is sampled at a rate of 44,100 times a second, then each sample is measured and digitally encoded on the 4 3-4 in (12 cm) disc as a series of
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 that are inserted in modules attached to television sets, computer programs run on personal, tablet, or network computers or on smart phones, and freestanding arcade versions. Most of their appeal comes from the computer program that synchronizes flashing lights and a variety of sounds with the movielike animated action portrayed on a graphic display (see computer graphicscomputer graphics,
the transfer of pictorial data into and out of a computer. Using analog-to-digital conversion techniques, a variety of devices—such as curve tracers, digitizers, and light pens—connected to graphic computer terminals, computer-aided design
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). As the technology has advanced from 8-bit microprocessors to ever faster chips with greater graphic and sound capabilities, the programming has kept pace. For example, the newer games have so many levels and twists that they may take more than 100 hours to complete, and the graphic capabilities allow the game player to alter the visual perspective from narrow to panoramic. A game may even superimpose its action on an image of the player's surroundings. The games may be contested among several players, or an individual may engage in a test of skill against the computer. Some Internet-based games, known as massively multiplayer on-line games (MMOGs), involve thousands of individuals interacting with each other in ongoing, open-ended play. In MMOGs and other games, some businesses and individuals earn income through transactions involving virtual products that are used in the game, with such sales forming the bulk of the revenue of a number of game software companies. Game subjects include sports (e.g., baseball and football); action warfare, adventure, and role-playing; casino gambling (e.g., as roulette, poker, and simulated slot machines); and such classics as solitaire, contract bridge, chess, and backgammon. See also virtual realityvirtual reality
(VR) or virtual environment
(VE), computer-generated environment with and within which people can interact. The advantage of VR is that it can immerse people in an environment that would normally be unavailable due to cost, safety, or perception
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.

Bibliography

See S. L. Kent, The Ultimate History of Video Games (2001); M. J. P. Wolf, ed., The Medium of the Video Game (2002); R. DeMaria and J. L. Wilson, High Score!: The Illustrated History of Electronic Games (2d ed. 2003); E. Castronova, Synthetic Worlds: The Business and Culture of Online Games (2005); H. Chaplin and A. Ruby, Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution (2005); J. Juul, Half-Real: Video Games between Real Rules and Fictional Worlds (2005); J. Raessens and J. Goldstein, ed., Handbook of Computer Game Studies (2005); T. L. Taylor, Play between Worlds (2006).

References in periodicals archive ?
IN DEMAND: Irish fans of the electronic game want the voice of Chris Tarrant, left, replaced by Gaybo\'s; SELLER: The game
A whopping $1.96 billion was bet on electronic games at Southland during the 12-month period.
Lei recommended that the solution is the Ministry of Economic Affairs apply the Electronic Game Arcade Business Regulation Act as the legal basis to manage these stores.
Soon, like most electronic games, the user gets hooked into playing more and the game becomes harder.
Washington, Mar 19 ( ANI ): A new study suggests that use of electronic media, such as watching television, using computers and playing electronic games, can lead to poorer well-being in children.
The Kids are All Right electronic game is available now from www.thetoyshop.com and other retailers priced around pounds 19.99.
Another electronic game, it centres on a family of critters that take on the attributes of their owner.
The author and a co-editor are the founders of 'Electronic Games Magazine', the first devoted to plugged-in electronic game entertainment of all kinds: now three years later it's still one of the best game magazines.
The same technology and structural elements required for the development of a well-designed electronic game are also required for complex simulations used in a variety of experiential training.
"Atari used to buy cabinets from outside vendors, but our fantastic success as an electronic game producer (Atari produces 75% of all arcade games) made the previous way of doing business outdated," said Plant Manager Thomas Thompson.
TELECOMWORLDWIRE-1 December 2004-Protravel to use Electronic Game Card Marketing's XOGO GameCard(C)1994-2004 M2 COMMUNICATIONS LTD http://www.m2.com
Hundreds of electronic game players gathered at the Universal Studios CityWalk mall in Los Angeles on Saturday to celebrate the highly anticipated U.S.

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