fragment processor


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fragment processor

In computer graphics, the stage that converts pixel fragments into final pixels for the frame buffers. Programmable fragment processors are the last programmable stage in the graphics pipeline. Also known as "pixel shaders." See graphics pipeline and vertex shader.
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Both the vertex and fragment processors are capable of processing four-dimensional vectors very efficiently.
The outputs or pixels generated by the fragment processors are stored in frame-buffer memory which holds scenes to be displayed.
The coordinates and position of each fragment are passed to fragment processors as inputs.