graphics primitive

graphics primitive

[′graf·iks ¦prim·əd·iv]
(computer science)
A basic building block for graphic images, such as a dot, line, or curve.

graphics primitive

An elementary graphics building block, such as a point, line or arc. In a solid modeling system, a cylinder, cube and sphere are examples. See graphics pipeline.
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Video and graphics primitive extensions to OpenGL to support the
For example, for a game of Tetris, entire functions that can be created in 4DGL and triggered with simple serial commands from the host instead of sending all graphics objects as serial graphics primitives.
The application used SGI's GL calls to accomplish drawing graphics primitives.
Spyglass ThinGUI Library allows manufacturers and developers to employ rich GUI functionality, including graphics primitives, a standard widget set, and an event-processing model, in the device.
Thanks to MicroStation unique surface modelling features, Walkinside can now directly benefit from high-order graphics primitives and only process a minimal amount of fixed resolution data.
Providing programmers with a collection of high-level, intelligent graphics primitives, applications created using LOOX allow users to visualize data using 2D and 3D charting components, empower users via realistic dynamic control objects, and offer inherent high-performance animation capabilities.
The O2 workstation also showed marked performance improvement in graphics primitives benchmarks.
The AccelECLIPSE II subsystem gains its increased performance from a new enhanced DMA engine that allows a greater number of graphics primitives, such as triangles and lines, to be delivered from the host CPU to the graphics subsystem.

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