graphics primitive

graphics primitive

[′graf·iks ¦prim·əd·iv]
(computer science)
A basic building block for graphic images, such as a dot, line, or curve.

graphics primitive

An elementary graphics building block, such as a point, line or arc. In a solid modeling system, a cylinder, cube and sphere are examples. See graphics pipeline.
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For example, for a game of Tetris, entire functions that can be created in 4DGL and triggered with simple serial commands from the host instead of sending all graphics objects as serial graphics primitives.
Using these techniques, we produced a robust, relatively fast way of taking an arbitrary scene described using standard computer graphics primitives and calculating how a volume of water would interact with itself as well as with the environment around it.
It combines classical mechanics and computer graphics primitives to provide both motion control and generality for use as a basic animation tool.
The application used SGI's GL calls to accomplish drawing graphics primitives.
Thanks to MicroStation unique surface modelling features, Walkinside can now directly benefit from high-order graphics primitives and only process a minimal amount of fixed resolution data.
The Spyglass ThinGUI Library allows manufacturers and developers to employ rich GUI functionality, including graphics primitives, a standard widget set, and an event-processing model, in the device.
The AccelECLIPSE II subsystem gains its increased performance from a new enhanced DMA engine that allows a greater number of graphics primitives, such as triangles and lines, to be delivered from the host CPU to the graphics subsystem.

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