graphics primitive

graphics primitive

[′graf·iks ¦prim·əd·iv]
(computer science)
A basic building block for graphic images, such as a dot, line, or curve.

graphics primitive

An elementary graphics building block, such as a point, line or arc. In a solid modeling system, a cylinder, cube and sphere are examples. See graphics pipeline.
Mentioned in ?
References in periodicals archive ?
For example, for a game of Tetris, entire functions that can be created in 4DGL and triggered with simple serial commands from the host instead of sending all graphics objects as serial graphics primitives. This gives the users the possibility for a neat division between the graphics functions and the game itself, allowing swift changes in the game's appearance without altering the main Arduino game code.
It combines classical mechanics and computer graphics primitives to provide both motion control and generality for use as a basic animation tool.

Full browser ?