imperative programming


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imperative programming

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The computer courses for freshmen include Functional Programming, Imperative Programming, Algorithms, Discrete Mathematics, and Probability.
Talking about some of its important features, it's thoroughly object-oriented, dynamically typed and an imperative programming language.
Syme (Microsoft Research), Granicz (IntelliFactory), and Cisternino (University of Pisa) introduce the basic constructs of typed functional programming and imperative programming in the new F# language, libraries associated with the .
These chapters, however, will give all readers a feel for the complexity of source code and data structures that are required to implement an ATP system in an imperative programming language such as C.
We describe here an implemented small programming language, called Alma-0, that augments the expressive power of imperative programming by a limited number of features inspired by the logic programming paradigm.
Additional Key Words and Phrases: Declarative programming, imperative programming, search
In this article we describe a programming language, Alma-0, that combines advantages of logic and imperative programming in order to deal in a natural way with algorithmic problems that involve search.
The proposed extension should be downward compatible with the underlying imperative programming language.
We believe that these postulates make our proposal distinct and substantially simpler from previous proposals that dealt with integration of constructs inspired by declarative programming languages (for example, automatic backtracking) into imperative programming.
This operator has been introduced because imperative programming languages were supposed to be "abstract" models of traditional von Neumann machines.
This guide to using F# covers installation, functional and imperative programming, object-oriented programming, annotating and quoting code, and the F# libraries.
Started in 2000 at the University of Illinois at Urbana-Champaign, LLVM (Low Level Virtual Machine) is a compiler infrastructure, written in C++, which is designed for compile-time, link-time, run-time, and "idle-time" optimization of programs written in arbitrary imperative programming languages.