inverse kinematics


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inverse kinematics

In 3D animation, a technique that provides automatic movement of objects. It allows elements of an object to be linked, such as the parts of an arm or leg, and causes them to move in a prescribed, realistic manner.
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An Engineering Technology teacher could conduct demonstrations of the applications of topics like inverse kinematics or the results of a manipulator's dynamics to mechanical engineering robotics students, but that same teacher may or may not be able to teach the theory of those topics to the students.
1) trajectory, therefore--to calculate the exact configuration coordinates--it is possible to use analytical inverse kinematics methods of spatial mechanisms.
For the knee joint, iterative inverse kinematic analysis is done in order to obtain the poses of all joints of the polycentric mechanism for the given arbitrary trajectory of hip joint.
The main objective of this method is to minimize the number of interferences, and thus, minimize the number of inverse kinematics solutions during the real-time control of the two-arm system [4].
The mathematical model was implemented in a Microsoft Excel 2003 spreadsheet (Microsoft, Corp, Redwood, California), which allowed all stages of the forward and inverse kinematics as well as the dynamics model to be visible to the user.
HumanIK provides a full body inverse kinematics (FBIK) system that enables characters to interact more realistically with their environment and other characters within the game.
Besides the approach with inverse kinematics, the approximated workspace can be quantized in discrete planes.
today announced more seamless support of Autodesk Maya 2011 software Full Body Inverse Kinematics (FBIK) Control Rigs, furthering its leadership in the character animation space.
Sahin (Rochester Institute of Technology) and Kachroo (electrical and computer engineering, Virginia Tech) address the fundamentals of electrical and mechanical systems, the Basic Stamp Microcontroller, PC interfacing, and advanced topics such as forward and inverse kinematics of an arm robot, dynamics of a mobile robot, and vision control.
We knew that with HumanIK we could address our inverse kinematics challenges quickly without sacrificing results or performance.

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