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go

or

i-go,

a board game popular in Japan that probably originated in China or India as long ago as the third millennium B.C. The board is marked by a grid of 19 horizontal and 19 vertical lines to form 361 intersections. Of the 361 pieces, 181 are black stones and 180 are white. The player with the black stones begins by placing a stone on any intersection. The players alternate turns. The object for each player is to control the most territory on the board while capturing as many of the opposing player's stones as possible. Stones are captured and removed from the board when they are completely encircled and are deprived of any access, either directly or through a chain of like stones, to a free space. A game is over when all the empty spaces on the board either are controlled by one or the other player or cannot be controlled by either player. The winner is the player who controls the most open spaces after the stones captured by the opposing player have been substracted. The complexity of go has made it, like chess, a subject for artificial intelligenceartificial intelligence
(AI), the use of computers to model the behavioral aspects of human reasoning and learning. Research in AI is concentrated in some half-dozen areas.
..... Click the link for more information.
 research, but it was regarded as a more difficult challenge than chess. In 2016–17, however, versions of Google's DeepMind AlphaGo defeated top go players.

Bibliography

See E. Lasker, Go and Go-Moku (rev. ed. 1960).

go

, I-go
a game for two players in which stones are placed on a board marked with a grid, the object being to capture territory on the board

Go

(games, application)
A thinking game with an oriental origin estimated to be around 4000 years old. Nowadays, the game is played by millions of people in (most notably) China, Japan, Korea and Taiwan. In the Western world the game is practised by a yearly increasing number of players. On the Internet Go players meet, play and talk 24 hours/day on the Internet Go Server (IGS).

http://cwi.nl/~jansteen/go/go.html.

Usenet newsgroup: news:rec.games.go.

go

(1) An on-screen button that is clicked in order to activate a function such as search.

(2) (Go) An open source object-oriented programming language from Google. Styled after C/C++, Go was developed in 2007 to solve Google's own problems orchestrating huge datacenters. It was released to the public in 2012.

(3) A command used on a BBS or online service to switch the user to a particular forum or section. For example, typing go macintosh would switch you to a section specializing in Macintosh computers. Like any command language, you have to know what words to enter.
References in classic literature ?
It was one of the things Gwig usually did to prove he was a sorcerer.
OEDIPUS Yea, and it is that proves thee a false friend.
If we can prove that date, we prove our case against Sir Percival and the Count."
He wouldn't be able to tell you, but if you suggested taking away e-mail because he couldn't prove its importance, he would probably have you forcibly removed from his office.
A successful claim for coverage will require that the insured prove, inter alia, that the loss occurred during the coverage period, that there is no mold exclusion and, if there is a pollution exclusion, that it does not bar coverage.
That extrapolation may prove tricky because the 24-cell is unique in the pantheon of shapes.
* THE COURTS REQUIRE TAXPAYERS TO PROVE AIRCRAFT they claim as business deductions are necessary for their business and not just for the owner's benefit.
The boy, who was 15 at the time, said: "Prove I was there - prove I was there that day.
They can be used to calibrate a master meter which can then be used to prove other devices at higher pressures and higher flows.
"My conversation with Harry was straightforward: 'Prove people wrong'," added O'Neill at his squad announcement yesterday.
It describes how to reflect on current conceptions of proof and the role of proof in middle and high school math; the conceptions of reasoning-and-proving, which consist of identifying patterns, making conjectures, and providing arguments that may or may not qualify as proofs; math tasks that can be used with students to convince them that the use of numerous examples is not enough to prove a math conjecture; criteria that can be used to judge when a math argument counts as proof; teaching practices that support student engagement and reasoning-and-proving activities; strategies for modifying tasks from curriculum materials so they support students in engaging in reasoning-and-proving; and how context supports students to reason-and-prove.
"Although you have been seated at the throne many times, there is always the lack of a big game to prove yourself, and when that happens are you anxious?