In the mobile environment, it is essential to find an effective resolution factor to achieve low power consumption because both the resolution and power consumption of a GPU are in mutual trade-off.
Then, through the result of the analysis, a resolution factor that can minimize both image quality degradation and power consumption is proposed.
Second, we create an off-screen render target and attach the target to the shader program; then, we perform rendering on the off-screen render target according to the resolution factor.
This section describes the experimental environment and suggests the optimal resolution factor through this environment.
The resolution can be expressed by performing rendering to the off-screen render target according to the resolution factor and by scaling with shader.
After adding a render target, an off-screen render target is created and rendered according to the resolution factor.
Resolution factors used in Game Tuner are 100%, 75%, 50% and 30% because 30% resolution factor is minimum resolution factor that Game Tuner provides.
This is especially of - Assess the validity of the public identified as problem resolution factor
,- Assess the quality of tools, given the adopted methods of communication,- Assess (quantitatively and qualitatively) the hearing affected by educational tools,- Evaluate the effects induced by the dissemination of tools in place,- Evaluate the impact and sustainability of the activities.