social VR


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social VR

(social Virtual Reality) Getting together in a simulated world using a virtual reality (VR) system and social VR app. Participants appear as avatars in environments that can be lifelike or fantasy worlds.


vTime Social VR
A sample social scene via vTime virtual reality, which is available for various VR systems. Participants choose their own avatars and interact as if they are actually in the simulated environment. (Image courtesy of vTime Holdings Limited, www.vtime.net)
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Spaces was (http://www.ibtimes.com/facebook-announces-spaces-vr-hangout-app-oculus-rift-f8-conference-2526955) first announced by Facebook back in April as the company's first attempt at making social VR a reality.
Facebook's Head of Social VR, Rachel Franklin, demonstrating Spaces - an app which will which allow you to enter a virtual social space
The comprehensive conference programme will feature a full series of panels addressing virtual reality through the lens of existing genres, addressing overarching topics such as social VR and augmented reality.
Our roadmap is to be that avatar solution for multiple platforms across social VR, educational VR and gaming.
through avatars in social VR, have to be life-like.
At its F8 developers conference earlier this year, Facebook unveiled its social VR app Spaces.
We've created a Social VR team at Facebook focused entirely on exploring the future of social interaction in VR.
Starship said that vTime, its mobile social VR network, will combine virtual locations with instinctive, hands-free controls to offer a new way to spend quality time together in virtual reality.
Facebook Spaces, introduced by social VR chief Rachel Rubin Franklin on the first day of the F8 conference, is now available for the Oculus Rift and Touch.
The company showed off the updated prototype of its social VR experience adding new avatars, videospheres and the ability to make video calls through Messenger.
Facebook Social VR product manager Mike Booth said that they are planning to launch the service "as soon as possible" so that it can get it out fast and start receiving feedback from users, according to (http://www.roadtovr.com/facebook-plans-to-launch-social-vr-offering-as-soon-as-possible/) RoadToVR.
Facebook CEO Mark Zuckerberg (http://www.ibtimes.com/facebooks-new-social-vr-team-wants-develop-oculus-rift-virtual-meetups-2316540) announced his commitment to social VR in February at Mobile World Congress and Wednesday at F8 the team showed off what they've accomplished so far.

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