spatial audio


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spatial audio

Audio amplification and speaker technologies that reproduce the spaciousness of sound in either a real venue such as a live concert or in a fabricated environment created by digital signal processing (see DSP). Various techniques are used to simulate both effects.
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That's one reason Magic Leap built a software developer kit for its headset that is specifically for spatial audio. Dan Lehrich, Magic Leap's senior director of production, said spatial audio is key to making visuals appear believable, adding that rendering audio is just as important as rendering graphics.
spatial audio, the Nokia 8 Sirocco is an ultra-compact powerhouse, and our most
Delivering powerful storytelling features including enhanced Dual-Sight, ZEISS optics and carefully tuned acoustics with Nokia spatial audio, the Nokia 8 Sirocco is an ultra-compact powerhouse.
Spatial audio has been shown to allow users to explore multiple simultaneous sources and increase the level of immersion [3].
In an effort to get developers to build more interactive experiences for its mobile and desktop platforms, Google's launched Resonance Audio, an SDK for adding spatial audio effects to your VR, AR, gaming, and 360-degree video projects.
It does have four onboard mics which produce what Garmin calls spatial audio. In other words, the audio is picked up from multiple directions.
It's able to shoot 4K videos at 30fps and it also supports Nokia OZO Audio for recording 360-degree spatial audio.
The Oculus Go will have a built-in mobile computer on the headset and integrated spatial audio speakers.
"We're also launching spatial audio for on-demand YouTube videos.
Some topics examined include ultra-low-voltage analog filters for biomedical systems, mixed-signal circuit testing using wavelet signatures, design of an energy-efficient ZigBee transceiver, simulation techniques for large-scale circuits, and closed-loop spatial audio coding.
The success of the video/sound walk Play Underground was largely due to the spatial audio track which put the viewer into a 360-degree audio space.
One of the first field tested with audio-augmented reality as navigational aid was conducted by (Holland, Morse, & Gedenryd, 2002).Their prototype, called AudioGPS, is a spatial audio user interface.
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