teledildonics


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teledildonics

(application, virtual reality)
/tel"*-dil-do"-niks/ Sex in a computer simulated virtual reality, especially computer-mediated sexual interaction between the VR presences of two humans. This practice is not yet possible except in the rather limited form of erotic conversation on MUDs and the like. The term, however, is widely recognised in the VR community as a ha ha only serious projection of things to come. "When we can sustain a multi-sensory surround good enough for teledildonics, *then* we'll know we're getting somewhere."

teledildonics

Controlling the intensity of sex toys via the Internet. Also called "cyberdildonics," the purpose is to allow a partner to control the sexual experience remotely. Developed in the 1990s, one early device used a transducer that attached to the computer screen via suction cups and picked up light messages to control the speed. Future versions are expected to allow the user to share a sexual experience with fantasy partners selected from a menu or that are created by combining a menu of body parts and attributes. See cybersex.
References in periodicals archive ?
However, Ela Darling, cofounder of VRTube and VR content manager at Cam4VR, told International Business Times there is a vast psychological difference between old school content and interactive content, like VR with teledildonics. "When I did perform in VR, I feel like people are just generally kinder to you," Darling said.
(142) For an overview, see Teledildonics Homepage, http://www.teledildonics.com (last visited Oct.
"Neuromimesis, Cyberlesque, Teledildonics, and Cyborgasm Erotica," CD-ROM World, 8 (October 1993): 66-69.
But as a practicality, with eyephones, datagloves, bodysuits and feedback loops, entering a world of computer-generated simulations of everything from a "smart" bomber to a protein molecule, from cadavers (virtual surgery) to solar systems (virtual astronomy), VR is still at a clumsy holographic stage, with here and there some "telepresence" (seeing things from a robot's point of view), but yet to cross the "vibrotactile" threshold, not even up to the primitive standards of Gibson's "simstims," and nowhere near the great wet dream of "teledildonics" (virtual sex).
For some participants the climax of the program may have been the special evening session "Multimedia Erotica" that reviewed the history of erotica in the visual arts, and discussed the implication of "virtual reality and teledildonics" on this market.