A virtual environment
provides a higher level of interactivity, allowing users to naturally move their bodies, such as walking or moving their heads, to positively control the information received during the experience (Ahn, 2011; Bailey et al., 2016; Sheppard, 2005).
The virtual environment
characterizes the state of consciousness, that is, it is secondary, or subjective environment.
To what extent 3D acoustic virtual environments
are useful in helping visually-impaired learners to learn vocabulary?
There is also evidence that 3D presentation of visual information in virtual environment
promotes better collaborative decision-making compared to 2D presentation .
The technology acceptance is defined as the actions and decisions taken by the user for a future use of the virtual environment
. The continuance intention is the intention of the user to continue using such system.
A successful virtual environment
requires that virtual parts behave as the parts in the real world .
Novel uses of pinch gloves for virtual environment
interaction techniques, Virtual Reality.
The interaction between elements of the virtual environment
is an important challenge, compared to the implementation of static elements.
A description of the virtual environment
and its integration with Leap Motion and MindWave sensors is available at https://github.com/jullianamartins/ProjetoNami.
a security breach affecting virtual environments
is that the majority of
THE VIRTUAL ENVIRONMENT
IS CURRENTLY UNDERUSED BY RETAILERS, AND MOVING FORWARD WE ANTICIPATE MUCH GREATER USE OF THE FREEDOM THAT THE VIRTUAL ENVIRONMENT