polarized 3D
Also found in: Wikipedia.(redirected from Polarized 3D glasses)
polarized 3D
A stereoscopic 3D display technology that separates the stereo frames by polarization. Using polarizer overlays, the movie projector or TV screen emits the left frame in a different polarization than the right frame, and the viewer wears polarized glasses to filter the frames to the appropriate eyes.
Polarized 3D is also called "passive 3D," because the glasses have no built-in electronics and do not perform any processing (contrast with active 3D). See 3D visualization, anaglyph 3D, lenticular 3D, parallax 3D and 3D glasses.
Linear and Circular Polarization
Dating back to the 1950s, the linear polarized method was the first 3D technology used for major motion pictures such as the 1953 horror film "House of Wax." The theater projector emitted stereo frames polarized 90 degrees apart. Later on, the technology changed to a clockwise/counterclockwise orientation like the RealD method widely used today. Polarized 3D glasses with two different lens polarizations filter the images to each eye respectively.
The circular polarized method migrated to TVs that alternate the lines of resolution: one line polarized to the left eye, the next line to the right. However, because the lines are interlaced, the viewer sees half the resolution (only 540 lines reach each eye on a 1080p TV). With 2160p 3D TVs, the full 1080p resolution can be delivered (see 4K TV).
 |
| Polarized 3D for the Cinema |
|---|
| The 3D movie projectors send polarized images to the screen, which reflect back to the viewer's polarized glasses. The circular method is used in today's 3D movies. (Images courtesy of Actif Polarizers Ltd.) |
 |
| Polarized 3D for Computers and TVs |
|---|
| Linear polarization is adequate for video games, because gamers look straight at the screen. However, people move around more watching TV, and the circular polarization works best. |
 |
| Polarized 3D for Computers and TVs |
|---|
| Linear polarization is adequate for video games, because gamers look straight at the screen. However, people move around more watching TV, and the circular polarization works best. |
 |
| Polarized RealD Glasses |
|---|
| The RealD glasses (top) are handed out in the movie theater, while the steampunk goggles also have RealD lenses for the retro lover (see RealD glasses and steampunk). (Images courtesy of RealD and WillRockwell, www.etsy.com/shop/WillRockwell) |
 |
| Polarized RealD Glasses |
|---|
| The RealD glasses (top) are handed out in the movie theater, while the steampunk goggles also have RealD lenses for the retro lover (see RealD glasses and steampunk). (Images courtesy of RealD and WillRockwell, www.etsy.com/shop/WillRockwell) |
Copyright © 1981-2025 by The Computer Language Company Inc. All Rights reserved. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other reproduction is strictly prohibited without permission from the publisher.
References in periodicals archive
Compatible with standard
polarized 3D glasses and future proof to the rapidly evolving 3D market.
Apart from a 120Hz display and
polarized 3D glasses that work together with the concept of circular polarization to produce stereo images, the FR600 3D also has an Intel Core i5 processor to provide the main juice.
Copyright © 2003-2025 Farlex, Inc
Disclaimer
All content on this website, including dictionary, thesaurus, literature, geography, and other reference data is for informational purposes only. This information should not be considered complete, up to date, and is not intended to be used in place of a visit, consultation, or advice of a legal, medical, or any other professional.